

Mixamo is a site by Adobe that provides over 120 humanoid-type (arms, legs, head, etc – no tails, wings, etc) models along with over 2,500 fully rigged animations you can apply to one of the models they supply or one you upload (there are limitations with the uploaded models, we’ll get to that later).Īdditionally, Mixamo has a small selection of animation packs that combine many animations so you can download your chosen model with one of these packs applied to result in a model with multiple animations you can switch between at runtime – if one of these packs has exactly what you want, use it (seems unlikely). However, the procedures outlined below are equally applicable to any game engine so if you’re a Godot, Unity, Unreal or something else developer then read on, the only requirement is that your own chosen game engine be able to handle the GLB / GLTF file format. Mention will be made of the Castle Game Engine as this is the game engine of choice for the Author. If you’re a Blender power-user just skip the step-by-step bits – you might know them by heart (I don’t). The Author has zero artistic expertise and so assumes none from you either. This is written with the assumption that you can get Blender up and running, not that you can do modeling.

This tutorial aims to document how to combine multiple Mixamo models using Godot Game Tools. Despite being called the Godot Game Tools this Blender add-on is of use to just about any game developer.
